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thomas ritter
Who is Thomas Ritter?
Thomas is a designer/software developer/perfectionist. Since he first laid his hands on a computer he has not stopped creating new things which matter for him. Starting with a Commodore 64 in his early childhood he still loves to explore new things whether it is technology, economics or culture.
Thomas is most known for his amateur level design work for a game called half-life developed by Valve software. He did levels for various half-life modifications and nearly entered the software games industry. In the end he decided against it and is now heavily involved in software engineering especially working with products from SAP.
Since 2004 his main research interest is how development teams can master the growing complexity of developing and maintaining today's business software while staying agile and producing the most business value for their customers. He is passionate about educating his peers about agile development processes like XP or SCRUM and the development techniques which come with them.
In 2006, after living in Germany for more than 24 years he decided to go to Sydney, Australia and studied towards a Master of Information Technology which he finished in 2007. He also has a diploma in Computer Science and Economics which he got awarded in 2004 in Germany.
In the end of 2007 he joined SAP AG.
What is he writing about?
What else is he doing?
Published several articles at the SAP Developer Network
Showcases his photos on a regular basis at Flickr.
Disclaimer
The articles on this blog are my own individual views, rather than those of my employer. I won`t disclose anything I should not.